Google Stadia Launch Live Blog



Google announced its game streaming platform, Stadia, at GDC 2019, it seemed to stir up more commotion than most. Maybe because Google is a newcomer to the gaming sphere. Maybe because there's a lot of concern around Google's privacy practices. Or maybe just because it was the first time people paid attention to cloud gaming on a large scale.

Game streaming (or cloud gaming) services render games on a remote server instead of your local machine and then stream the video back to you while your input is simultaneously sent to the server.

At the moment, there are two different ways that you can play games via the cloud, all with a monthly subscription of course. You can either access a library of games on a remote server directly from your computer (eg, PlayStation Now), or you can access a remote, virtual PC on which you can install your own games (eg, Shadow). Think of that one like the remote desktop tool, only you are renting a gaming PC somewhere else that you can connect to.

What are Google Stadia's specs? 

Google's goal is to provide a seamless streaming experience at 4K 60 fps, and it aims to do so with the following specifications:

  • Custom x86 processor clocked at 2.7GHz w/ AVX2 SIMD and 9.5MB of L2+L3 cache Custom AMD GPU w/ HBM2 memory, 56 compute units and 10.7TFLOPs 
  • 16GB of RAM (shared between CPU and GPU), up to 484GB/s of bandwidth 
  • SSD cloud storage


Watch the live event here 

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